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		        Star Trek Mod Version 1.9.6.2 DELUXE EDITION


				Use the Mod Launcher by Mytrix
		http://www.shrapnelgames.com/cgi-bin/newuploads/1039630481.zip
		
			   Also Install SE IV Fonts To Your Hard Drive	        
http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=314003&page=0&view=collapsed&sb=5&o=&fpart=&vc=#Post314003

				   ---------------------
				        ADVISEMENT:
				   ---------------------

1. This mod is designed for long term play therefore do not expect a fast paced game by turn 30 as the AI is designed to expand and research at a moderate pace.
2. Although all AI have built in bonuses for research and resource mining, do not expect them to rapidly expand their empires. By design they will slowly grow their empires.
3. The Star Trek Mod must follow the rules and physics of Space Empires IV.  Therefore do not expect the mod to be pure Star Trek in any form.  Although we have tried to make the mod as star trek as possible, some things such as warp drive and what not will not be like they are in the Star Trek universe.
4. Read the INSTALLATION file before you play.  It Contains a helpful Question & Answer section.


				   ---------------------
				        PLEASE NOTE:
				   ---------------------

1.  USE MOUNTS! - For Propulsion.  - They reduce and scale the Warp Nacelle and War Core components.
2.  USE 4 Warp Nacelles on Colony Ship!  - If you read the abilities for each ship hull they will tell you if you need more warp nacelles.
3.  UPDATE SE IV to 1.91 or later versions.
4.  DOWNLOAD AND INSTALL THE LATEST COMPLETE VERSIONS OF THE IMAGE PACK - ALL PARTS. www.spaceempires.net IMAGE MOD MIRROR.
5.  Remote mining is vital to your economy.
6.  Mounts scale components ... Mounts scale components ... Mounts scale components ... So Use MOUNTS when appropriate.
7.  Supplies in this mod are designed to be consumed. It is important that you consider this when you design ships.  A ship with warp core X will use more supplies if it is ordered to move its maximum range in one turn. Keep in mind that all because your ship can go 10 sectors does not mean you should go 10 sectors.  The further you move the more supplies you use up. Read below for more details.
8.  Remote mining ships require 16 to 26 life supports. That is 10 regular life support components and up to six or more REMOTE MINING components.  Remote Mining Components have life support abilities built in to them.
9.  Remote mining and Barge ships are not good ships to be putting weapons on.  They have a negative abilities that make them pretty much useless as weapons platforms.
10. You can only added an Expansion Construction Yard by {UPGRADING} an Expansion Construction Yard Project.

				   ---------------------
				       Quick Star Games
				   ---------------------

QUICK START DEFUALT DESIGN BUG.

Here is the method for over coming the Quick Start defual design bug. While this appears to be a bug with SE IV, and not the mod, we are still trying to find a way cope with it. In the mean time here is a revised method that will help human players over come the design bug.

In order to have the Design Minister design ships that have all of the required components do this:

1. Once the game is loaded make all of the designs obsolete
2. Activate the Design Minister
3. Process the turn.

The minister will design correct designs for the next turn. This method worked for both minor and Major races including the Federation.


				   ---------------------
				        GAME SET UP
				   ---------------------

1. When setting up your game know that the mod is best played with the following settings:

Racial Points:			5000 
Technology Cost:		 LOW

Computer Player Difficulty: 	MEDIUM
Computer Player Bonus: 		LOW or MEDIUM ** Read NOTE 2 below ** Set to HIGH will make things very difficult for you.

2. Consider turning OFF the following technology to slightly speed up your game turns:
	a) Fighters 	
	b) Carriers

(Optional)
	c) Mines
	d) Shuttles			

3. It is also suggested that you turn OFF Sabotage.  This way if you set up your empire you can optimize your Cunning points by reducing them to 50% and applying them toward other characteristics.  
4. By setting Events to "NONE" or "LOW" you can take the Un-lucky advanced racial trait and gain extra racial points to be used for characteristics or advanced racial traits.
5. If the monsters are too powerful and you do not want them in your game, simply remove their folder from the RACE folder.  The Game will not load them if they are not in the Race Folder.


NOTE 1:
Play By Web Players Please Read:

Advanced Racial Trait - "PBW Advanced Research" was added to the mod in order to speed up PBW games.  That this trait is free, and I strongly suggest that it be stipulated in any PBW*, EBEM**, or PBIM*** games that this Advanced Trait be used by all or not at all.  To use it when others do not is considered cheating therefore all game hosts must consider this as a mandatory rule.

NOTE 2:
Single Player Games

Advanced Racial Trait
Mild Research Boost / Medium Research Boost / Heavy Research Boost - Single Players can set the Computer Player Bonus to low or medium and then give these trait to one or more of the AI's. By doing so you will be giving the AI a boost in research and an advantage over you.  In this way you can make a more unique game for yourself by giving each race its own level for research boosting.  For example: Give the Heavy Research Boost trait to the Borg and they will research faster than you and say an AI with the Mild trait.  These settings will provide for a more unique type of game play whereas the AI players will research at different levels in stead of one size fits all.


					---------------------
					      Research:
					---------------------

Research is vital to your empire.  It is adviseable that you consider your research choices wisely.  Here are some tips for early game play.
	1. Research Basic Science  				- Gains access to Physics and other technology areas
	2. Research Physics Level I				- Gains access to Warp Technology
	3. Research Beam Weapons to Level 5			- Gains access to energy weapons	
	4. Research Warp Technology Level 5			- Gains access to faster engines
	5. Research Construction to Level 2			- Gains access to remote mining
	6. Research "Race" Ship Construction to Level 4		- Gains access to larger ship hulls

You will want to start researching Warp Technology, Remote Mining, and Energy Weapons early in the game in order to gain the advantage. 


					---------------------
					      Warp Scale:
					---------------------

			Warp Core I 	+ 2 Warp Nacelle I 	= Movement of 2
			Warp Core II 	+ 2 Warp Nacelle II 	= Movement of 3		
			Warp Core III 	+ 2 Warp Nacelle II 	= Movement of 4
			Warp Core IV 	+ 2 Warp Nacelle III 	= Movement of 5
			Warp Core V 	+ 2 Warp Nacelle III 	= Movement of 6
			Warp Core VI 	+ 2 Warp Nacelle III 	= Movement of 6
			Warp Core VII 	+ 2 Warp Nacelle IV 	= Movement of 8
			Warp Core VIII 	+ 2 Warp Nacelle IV 	= Movement of 8
			Warp Core IX 	+ 2 Warp Nacelle IV 	= Movement of 9
			Warp Core X 	+ 2 Warp Nacelle V 	= Movement of 10

			TransWarp Core I + 2 Warp Nacelle V 	= Movement of 11
			TransWarp Core II + 2 Warp Nacelle V 	= Movement of 12
			TransWarp Core III + 2 Warp Nacelle V 	= Movement of 13

NOTE:  	It is recommended that you also add at least 2 Impulse Engines to each design.  Impulse engines give you combat 		movements. 


					---------------------
			          Supply Usage / Generation Scale
					---------------------

In Star Trek if you max your engines out, use all available distance per turn, you will consume your supplies at a greater rate than if you used less than your maximum distance per turn.  Ships running at maximum distance per turn with a Transwarp Core III, 2 Nacelle V's will consume 1300kt of supply in one turn with a distance of 13. This effectively gives you two full turns at maximum warp (Maximum warp being the full distance of the engine - 13 in this case).

Now if you had 4 Bussard Collector X, generating 720kt worth of supplies each turn, in conjunction with 2 Ram Scoop III's, generating 480kt in supplies each turn, you will be producing 1200kt worth of supplies each turn. 

Level 	= 	Tech level
Move 	= 	Movement bonus
Uses 	= 	Amount of supplies used per move
NacT x2	=	Nacelle Total Times 2 (Because two warp nacelles are required.) 
NacT	=	Nacelle Total
CombT	=	Combined Total of Warp Core and Nacelle supply usage per move.
Speed	=	How many moves total
PerTurn =	Total Supply usage per turn mulitplied by speed and CombT.
Store	=	How much supplies each warp core stores.
Dist	=	Distance in squars
Max	=	Maximum components allowed
Gen	=	Supply Generation per turn
TPT	=	Total Per Turn

Warp Nacelle
Level	Move	Uses 	NacT X2

I	1st	40	80
II	2st	40	80
III	3st	40	80
IV	4st	40	80
V	5st	40	80


Warp Core 
Level	Move	Uses	NacT	CombT	Speed	PerTurn	Store	Dist (Estimated based on no supply generation)
I	1b	20	80	100	2	200	600	6		
II	1b	20	80	100	3	300	900	9	
III	2b	30	80	110	4	440	1320	12	
IV	2b	40	80	120	5	600	1600	13	
V	3b	50	80	130	6	780	1650	13		
VI	3b	40	80	120	6	720	1700	15	
VII	4b	30	80	110	8	880	1800	16	
VIII	4b	30	80	110	8	880	2000	17	
IX	5b	20	80	100	10	1000	2200	22	
X	5b	20	80	100	10	1000	2300	23	

Transwarp Core
I	6b	20	80	100	11	1100	2400	23	
II	7b	20	80	100	12	1200	2600	26	
III	8b	20	80	100	13	1300	2800	27


Bussard Collectors (Generates Supplies)
Level	Max	Gen	TPT	Warp Tech Lev		
I	4	40	180	I - Beginning Tech
II	4	60	240	Warp Technology II		
III	4	80	320	Warp Technology III
IV	4	100	400	Warp Technology IV
V	4	110	440	Warp Technology V
VI	4	120	480	Warp Technology VI
VII	4	130	520	Warp Technology VII
VIII	4	150	600	Warp Technology VIII
IX	4	160	640	Warp Technology IX
X	4	180	720 	Warp Technology X


Ram Scoop 
Level	Max	Gen	TPT
I	2	200	400	Ram Scoop Technology I	
II	2	220	440	Ram Scoop Technology II	
III	2	240	480	Ram Scoop Technology III


					---------------------
					 ABOUT MONSTER RACES
					---------------------

It is best that you MANUALLY add the MONSTER Races to your game.  You can turn them off if you wish in the TECHNOLOGY tab under MONSTER TECH and BORG MONSTER TECH.

I have not play tested the BORG MONSTERS so I do not know how they work.  USE AT OWN RISK


					---------------------
					    SHIP KT SIZES
					---------------------

	Andorian	Escort			200kt
			Frigate			260kt
			Destroyer		360kt
			Light Cruiser		460kt
			Cruiser			540kt
			Battle Cruiser		700kt
			Battleship		1000kt
			Dreadnought		1200kt

	Borg		Escort			200kt
			Sphere			300kt
			Tactical Cube		400kt
			Cube			600kt
			Battle Cube		800kt
			Attack Cube		1200kt
			Queens Cube		1600kt
			Fusion Cube		3200kt

	Breen		Escort			200kt
			Frigate			320kt
			Destroyer		420kt
			Cruiser			600kt
			Attack Cruiser		800kt
			Battle Cruiser		1000kt
			Battleship		1200kt

	Cardassian	Escort			200kt
			Frigate			300kt
			Destroyer		400kt
			Light Cruiser		550kt
			Cruiser			650kt
			Battle Cruiser		840kt
			Battleship		1050kt
			Dreadnought		1300kt

	Dominion	Attack A		200kt
			Attack B		300kt
			Attack C		400kt
			Attack Cruiser A	500kt
			Attack Cruiser B	640kt
			Battle Cruiser		800kt
			Battleship		1000kt
			Dreadnought		1300kt

	Federation 	Explorer		180kt
			Escort			200kt
			Heavy Escort		250kt
			Frigate			280kt
			Destroyer		360kt
			Light Cruiser		400kt
			Cruiser			500kt
			Heavy Cruiser		600kt
			Battle Cruiser		750kt
			Battleship		850kt
			Dreadnought		1000kt
			Juggernought		1200kt

	Ferengi		Scout			200kt
			Frigate			250kt
			Destroyer		380kt
			Light Cruiser		450kt
			Cruiser			600kt
			Maruader		800kt
			Battle Cruiser		900kt
			Battleship		1050kt

	Gorn		Escort			200kt
			Frigate			260kt
			Destroyer		360kt
			Light Cruiser		460kt
			Cruiser			540kt
			Battle Cruiser		700kt
			Battleship		1000kt
			Dreadnought		1200kt

	Hirogen		Escort			200kt
			Frigate			260kt
			Destroyer		360kt
			Light Cruiser		460kt
			Cruiser			540kt
			Battle Cruiser		700kt
			Battleship		1000kt
			Dreadnought		1200kt

	Kazon		Escort			200kt
			Frigate			260kt
			Destroyer		360kt
			Light Cruiser		460kt
			Cruiser			540kt
			Battle Cruiser		700kt
			Battleship		1000kt
			Dreadnought		1200kt

	Klingon		Scout			220kt
			Frigate			320kt
			Destroyer		420kt
			Light Cruiser		500kt
			Cruiser			600kt
			Battle Cruiser		720kt
			War Cruiser		850kt
			Battleship		1100kt
			Dreadnought		1300kt

	Orion		Raider			200kt
			Marauder		260kt
			Interceptor		360kt
			Gun Boat		460kt
			Man Of War		540kt
			Capitol Ship		700kt
			Battleship		1000kt
			Dreadnought		1200kt
	
	Romulan		Escort			190kt
			Frigate			300kt
			Destroyer		400kt
			Light Cruiser		500kt
			Cruiser			600kt
			Battle Cruiser		700kt
			War Bird		800kt
			Battleship		1000kt
			Dreadnought		1250kt

	Speacies 8472	Scout			200kt
			Frigate			300kt
			Destroyer		450kt
			Cruiser			600kt
			Battle Cruiser		850kt
			Dreadnought		1300kt

	Son'a		Escort			200kt
			Frigate			260kt
			Destroyer		360kt
			Light Cruiser		460kt
			Cruiser			540kt
			Battle Cruiser		700kt
			Battleship		1000kt
			Dreadnought		1200kt

	Tholian		Escort			190kt
			Frigate			250kt
			Destroyer		400kt
			Light Cruiser		500kt
			Cruiser			700kt
			Battle Cruiser		800kt
			Dreadnought		1200kt

	Vaadwaur	Escort			200kt
			Frigate			260kt
			Destroyer		360kt
			Light Cruiser		460kt
			Cruiser			540kt
			Battle Cruiser		700kt
			Battleship		1000kt
			Dreadnought		1200kt

	Vulcan		Explorer		180kt
			Escort			200kt
			Heavy Escort		240kt
			Frigate			300kt
			Destroyer		350kt
			Light Cruiser		400kt
			Cruiser			500kt
			Heavy Cruiser		600kt
			Battle Cruiser		750kt
			Battleship		850kt
			Dreadnought		1000kt
			Juggernought		1200kt

	DS9		Explorer		180kt
			Escort			200kt
			Heavy Escort		240kt
			Frigate			300kt
			Destroyer		350kt
			Light Cruiser		400kt
			Cruiser			500kt
			Heavy Cruiser		600kt
			Battle Cruiser		750kt
			Battleship		850kt
			Dreadnought		1000kt
			Juggernought		1200kt

	TMP		Explorer		180kt
			Escort			200kt
			Heavy Escort		240kt
			Frigate			300kt
			Destroyer		350kt
			Light Cruiser		400kt
			Cruiser			500kt
			Heavy Cruiser		600kt
			Battle Cruiser		750kt
			Battleship		850kt
			Dreadnought		1000kt
			Juggernought		1200kt

	UCP		Explorer		180kt
			Escort			200kt
			Heavy Escort		240kt
			Frigate			300kt
			Destroyer		350kt
			Light Cruiser		400kt
			Cruiser			500kt
			Heavy Cruiser		600kt
			Battle Cruiser		750kt
			Battleship		850kt
			Dreadnought		1000kt
			Juggernought		1200kt

	Other Races	Escort			200kt
			Frigate			260kt
			Destroyer		360kt
			Light Cruiser		460kt
			Cruiser			540kt
			Battle Cruiser		700kt
			Battleship		1000kt
			Dreadnought		1200kt

	Warrior Trait	Heavy Destroyer		420kt
			Advanced Battleship	1200kt
			Assualt Transport	1000kt
			War Base		3000kt

	Shared Items	Space Station		500kt
			Battle Station		1500kt
			Starbase		2500kt
			
			Colonyship		500kt
			Small Transport		350kt
			Medium Transport	600kt
			Large Transport		900kt

			Carrier Light		600kt
			Carrier			800kt
			Carrier Heavy		1000kt
			
			Small Satellite		50kt
			Medium Satellite	100kt
			Large Satellite		160kt
			
			Small Mine		10kt
			Medium Mine		15kt
			Large Mine		20kt

			Infantry (All Races)	4kt
			Small Troop		12kt
			Medium Troop		18kt
			Large Troop		23kt
		
			Small WeapPlatform	200kt
			Medium WeapPlatform	400kt
			Large WeapPlatform	600kt

			Small Drone		50kt
			Medium Drone		70kt
			Large Drone		100kt
			Heavy Drone		120kt

			Shuttle	I		10kt
			Shuttle	II		16kt
			Shuttle III		45kt
			Shuttle IV		55kt
			Shuttle V		65kt
			Small Fighter		20kt
			Medium Fighter		30kt
			Large Fighter		40kt


DS9 - Deep Space Nine
TMP - Trek Motion Picture (Kirks Era)
UCP - United Consortium of Planets (Cross between Federation STNG and DS9)

======================================================
TERMS
======================================================

PBW 	(*) 	= Play By Web www.pbw.cc
PBEM 	(**)	= Play By EMail
PBIM	(***)	= Play By Instant Messinger (Yahoo, MSN, Trillian, ICQ)